nintendo isn't making this game with the black market in mind, and the first notification of that was when they came out and said "hey please don't go selling Raymond for real money"
I'm so glad that's been completely destroyed so people can brag about their perfectly aligned buildings and gardens and millions worth of fake currency.
It's virtual keeping-up-with-the-joneses. People have a tendency to make it competitive, and it manifests in looking at Twitter or Tumblr and seeing aesthetic designs, or looking at a video of a 900 hour island and thinking your island looks like shit in comparison.
People care about it enough to the point that playing gives them anxiety, man
@MochaKoffee @triumph_forks People need to learn how to be happy with what they have and still be able to admire what are essentially entire island art galleries that some people have created using the equivalent of Minecraft's creative mode.
Yes, you can theoretically scour through reddit for every last thing you need to replicate some incredible design you also saw on reddit, but obsessing about it to the point of severe anxiety should throw some red flags about maybe it being not a good idea
@MochaKoffee @maolfunction These games are meant to be played in short bursts. There's no *right* or *wrong* way to play. I wish people weren't so fixated on some vague idea of perfection but it's hard to when you're constantly exposed by this kind of stuff.
But yeah I agree, the online Animal Crossing has turned into a bit of a monster
To me, AC was never supposed to be an island designer game. If that's what it was supposed to be, the tools to do it are god awful. I don't see the large variety of rare aesthetic items as a collection goal. I thought the idea was to have enough rare items that players could have variety when visiting each other's islands.
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